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Episode 4 : Hunter's Focus

Episode 4 : Hunter’s Focus

In my haste to get this episode out I overlooked A Comment I received from Njalin which you can read below sorry Njalin. If you do leave a review on Itunes or Zune let me know also let me know what country so I can check the right version :)

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Also available on my Mevio Channel

Hi There – I am still not level capped but I do have an idea for the Hunter. I am guessing that the LotRO community would hate it (at least publicly).

I think that it would be in keeping with the hunter to have a way to incorporate a limited form of animal companion to the class.

Before anyone screams OP and no-WoW-Hunters, what I would suggest is a way via a legendary trait to exchange the hunter ability to use traps with a form of ranged snare that looks like some kind of animal (bird, wolf, lynx, etc). The player “fires” the snare which sends the “pet” at the target. I am thinking along the lines of a more limited skirmish soldier (but that could develop like one as well).

In the interest of full disclosure though, I was a WoW Hunter who came back to LotRO not long ago. I would never want the LotRO Hunter to be like the WoW version where the Hunter and Pet share dps output, but I do miss having a buddy with me as I solo around the game.

Before anyone says “just play a Loremaster” my response is – you have no idea how I have tried. I want to like the the loremaster but it has just never clicked with me, which is a shame but there it is.

Anyhow, its just a thought. I am actually pretty happy with the Hunter class.

Thanks for the great show.

Njalin (Dwarf Hunter)

Legacy Tables – Hunter

*New or changed legacies are in bold/italics

Ranged Weapon Pool A

  • Induction Bow Critical Multiplier
  • Focus Bow Critical Multiplier
  • Ranged Skill Evade Chance Modifier
  • Ranged Skill Block Chance Modifier
  • Induction Bow Power Cost
  • Merciful Shot cooldown (new)
  • Focus Bow Power Cost
  • Strength Quick Shot Slow
  • Quick Shot Critical Rating

Ranged Weapon Pool B

  • Ranged Evade Rating
  • Distracting Shot Resistance Penetration
  • Burn Hot Damage
  • Induction Bow Threat
  • Focus Bow Threat
  • Heart Seeker Damage
  • Endurance Quick Shot Threat
  • Barbed Arrow Bleed Damage (upgraded)
  • Distracting Shot Cooldown

Melee Weapon Pool A

  • Melee Critical Multiplier
  • Blindside Critical Rating
  • Needful Haste Duration
  • Beneath Notice Cooldown
  • Find the Path Movement Bonus (new)
  • Improved Strength Of Earth Morale Regen
  • Precision Stance Critical Magnitude (New)
  • Area of Effect Skills Maximum Targets (new)

Melee Weapon Pool B

  • Desperate Flight Cooldown (new)
  • Stealth Detection
  • Swift Stroke Parry/Evade Rating Buff (increased)
  • Low Cut Bleed Chance
  • Agile Rejoinder Heal Chance (increased)
  • Melee Critical Rating
  • Press Onward Cooldown (new)
  • Traited Intent Concentration Power bonus (new)

Removed Hunter Legacies

*These legacies will no longer appear on new Legendary Items but will stay in place on existing Legendary Items.

  • Moving Miss chance
  • Camouflage Stealth Level
  • Melee Power Cost
  • Off-hand Damage

One response

  1. Another good episode mate. Sorry been away for a week or so, so haven’t been able to contribute much. If you want any more stuff for future shows just drop me a tweet PM and I can send you my thoughts, I’m a bit flaky at the moment so might miss some stuff, but if you nudge me I will certainly help.

    You summarised my thoughts perfectly about the new screenshots from the turbine shop. The dyes and horses struck me first… dyes are a bad call generally, and horses I’m OK paying for, but as you say they need to be rep gated still.

    We shall see as you say!

    July 23, 2010 at 8:45 AM

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